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Enhancing achievement and interest in mathematics learning through Math-Island. |
Research and Practice in Technology Enhanced Learning. |
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Interest-Driven Creator Theory: Towards a Theory of Learning Design for Asia in the Twenty-First Century. |
Journal of Computers in Education |
2018 |
iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading. |
Educational Technology & Society, 21(4), 248-258. |
2018 |
Effects of Friendship Relations and Gender Differences on Classroom-based Surrogate Competitive Learning |
Journal of Computers in Education, 5(3), 259–277. |
2018 |
The Effects of Participation, Performance and Interest in a Game-based Writing Environment. |
Journal of Computer Assisted Learning |
2018 |
Automatic Classification with SVM and F-VSM on Elementary Chinese Composition. |
International Journal of Information and Education Technology |
2018 |
Developing Primary Students’ Audience Awareness in Online Peer Response Writing Environment. |
International Journal on Digital Learning Technology |
2017 |
Supporting parental engagement in a BYOD (bring your own device) school. |
Journal of Computers in Education
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2017 |
Design and Evaluation of Computer Assisted Logical Sentence Composing Learning on the Students’ Performance and Motivation. |
International Journal on Digital Learning Technology, 8(4),1-26. |
2016 |
Development and Evaluation of Interest-Driven Theme-based Enquiry Reading Model. |
Education Journal,44(2), 1-25. |
2016 |
Explore the Effect of “Tomorrow’s Creating” Activity on Elementary School Students: The Experience from BYOD School to Practical School. |
International Journal on Digital Learning Technology,8(1), 25-49. |
2016 |
Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving. |
Journal of Educational Computing Research, 53(3), 409-435. |
2015 |
From Drawing to Writing to Promote Children’s Development of Language and Communication Skills: An Applied Perspective. |
nternational Journal on Digital Learning Technology, 6(1), 61-82. |
2014 |
Building a Self-Generated Drawing Environment to Improve Children’s Performance in Writing and Storytelling. |
Research and Practice in Technology Enhanced Learning, 8(3), 449-464. |
2013 |
My-Pet-Typing: Design and Evaluation of Flow-based Typing Game. |
International Journal on Digital Learning Technology. 5(2), 27-44. |
2013 |
Unfolding Learning Behaviors: A Sequential Analysis Approach in A Game-based Learning Environment. |
Research and Practice in Technology Enhanced Learning, 7(1), 25-44. |
2012 |
Influence of Game Quests on Pupils’ Enjoyment and Goal-pursuing in Math Learning. |
Educational Technology & Society, 15(2), 317–327. |
2012 |
Animal companions: Fostering children's effort-making by nurturing virtual pets. |
British Journal of Educational Technology, 42(1), 166-180. |
2011 |
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices. |
Journal of Computer Assisted Learning, 27(1), 76-89. |
2011 |
Equal opportunity tactic: Redesigning and applying competition games in classrooms. |
Computers & Education, 53(3), 866-876. |
2009 |
Exploring Online Community Formation and Identity Trajectory from MMORPG Players&rsquo |
Motivation. Journal of Cyber Culture and Information Society, 17,185-204. |
2009 |