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A knowledge-based system to find over-the-counter medicines for self-medication. | Journal of Biomedical Informatics | 2020 | ||||
Effects of a mobile technology-supported peer assessment approach on students’ learning motivation and perceptions in a college flipped dance class. | International Journal of Mobile Learning and Organization | 2020 | ||||
A fuzzy expert system-based adaptive learning approach to improving students’ learning performances by considering affective and cognitive factors | Computers and Education: Artificial Intelligence | 2020 | ||||
Effects of embedding a problem-posing-based learning guiding strategy into interactive e-books on students’ learning performance and higher order thinking tendency. | Interactive Learning Environments | 2019 | ||||
Effects of Integrating a Concept Mapping-based Summarization Strategy into Flipped learning on Students’ Reading Performances and Perceptions in Chinese Courses. | British Journal of Educational Technology. | in press | ||||
Effects of a mobile technology-supported peer assessment approach on students’ learning motivation and perceptions in a college flipped dance class. | International Journal of Mobile Learning and Organization. | in press | ||||
Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach. | Interactive Learning Environments | 2018 | ||||
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy. | Interactive Learning Environments, | 2018 | ||||
Experiencing the analects of confucius: an experiential game-based learning approach to promoting students' motivation and conception of learning. Computers & Education | SSCI journal | 2017 | ||||
Effects of concept mapping-based interactive e-books on active and reflective style students’ learning performances in junior high school law courses. Interactive Learning Environment. | SSCI journal | in press | ||||
Development of a mobile learning system for local culture courses based on a collaborative problem-posing strategy. Interactive Learning Environment | SSCI journal | 2016 | ||||
An integrated contextual and web-based issue quest approach to improving students 'learning achievements, attitudes and critical thinking Educational Technology&Socity. | SSCI journal | 2015 | ||||
Development of a contextual decision-making game for improving students’ learning performance in a health education course. Computers & Education. | SSCI journal | 2015 | ||||
A prompt-based annotation approach to conducting mobile learning activities for architecture design courses. Computers & Education. | SSCI journal | 2014 | ||||
A collaborative game-based learning approach to improving students’ learning performance in science courses. Computers & Education. | SSCI journal | 2013 | ||||
Learning by searching: A learning environment that provides searching and analysis facilities for supporting trend analysis activities. Educational Technology & Society. | SSCI journal | 2013 | ||||
A learning style perspective to investigate the necessity of developing adaptive learning systems. Educational Technology & Society | SSCI journal | 2013 | ||||
A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge. | British Journal of Educational Technology | 2013 | ||||
Development of a personalized educational computer game based on students’ learning styles. Educational Technology Research & Development. | SSCI journal | 2012 |
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以凱利方格與擴增實境為基礎的即時診斷知識系統在護生培育與成效評估中的應用 |
2021/08/01- 2023/07/31 |
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基於個人化與情境學習的知識系統應用於提升護生之學習成效 |
2020/08/01- 2021/07/31 |
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走出教室,連結社區:結合人工智能、TED短講及直播之創新教學策略,提升醫護研究生之教學行為 |
2019/08/01-2021/07/31 |
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基於擬題競賽策略的行動科技輔助學習環境及教學管理平台之研發與應用成效分析 |
2017/08/01-2019/10/31 |
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長期照顧人力素質提升計畫:照顧服務員之進階課程規劃與翻轉教學研發 |
2018/08/01-2019/07/31 |
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結合行動及雲端科技之實境遊戲學習環境之實證應用、學習成效與歷程分析 |
2015/08/01-2017/10/31 |
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